But hopefully one day it will work." Or any variation thereof. My post was simply pointing out that these forums have a way of dealing with people who ask questions, and I would have been disappointed if someone had honestly answered the guys question by saying "Yes, it has been considered however the particular engine that the game runs on is currently not implemented in any fashion, so it will be quite a lot of work to get the game running and currently no one is working on that particular engine.
The fact that many of them end up apologizing for their question should give perspective into the way they are made to feel for asking the question in the first place. The fact that most new posters don't come back after asking their initial question should be a sign of how their experience went. So his, innocuous, query is, "has anyone looked into/considered B&B?" He is also not incorrect in fundamentally assuming that more adventure games will be added to scummvm in time. The guy specifically states he isn't from a coders background and goes on to explain that he sees mame and scummvm similar ONLY in that they both support a lot of games, and that scummvm specializes in adventure games. First response? "Stop it." Second is yours, which does not address the question but rather states that it is impossible to support all adventure games (I don't recall him asking whether or not this was possible). has anyone "thought" about supporting B&B. In this case the guy asked a fairly open ended question. Unless a guy (or gal) shows up who is an adept programmer and ready to start reverse engineering, the woe be to them if they ask about the status of a game not currently implemented.Īll forums get their fair share of folks who ask silly questions or don't read through the entire forum before asking something, I just disagree with the general attitude that is used to respond to such queries. My point is simple - spend enough time on the forums and you see how hostile they can be to new people. And in that time I could have made a fortune if I could have placed a bet on the general response a user would receive (specifically users who are new to the forums) when they asked if X game would be supported.ģ:1 odds: do you have any idea how difficult it is to add a gameĤ:1 odds: that game is totally out of scope of this project (even though several games this excuse was used for back in the mid 2000's have since been addedĥ:1 odds: some insult or other post that simply tells the OP to go away or stop asking questions. Well, I've been around a lot longer than just 2008, but that's when this name dates me.
(This is not because the SCUMM engine is drastically more complicated, but because we have to support several generations of it.)īottom line, adding support for a new family of games will always be quite a bit of work, even in the cases where we have the original source code to work with. Only one is more than 30,000 lines, and that's the SCUMM engine, which is nearing 100,000 lines. Most of the engines are less than 25,000 lines of text. Measured that way, the "smallest" engine (not counting the still unfinished Kyrandia engine) is the Simon the Sorcerer engine, at close to 18,000 lines of text.
That, of course, would include comments, blank lines, etc. One very crude way of counting would be to count the number of lines of text in the source code files for each of the engines. Maybe ScummVM will become the Mame of point and click games. I'm just a fan who misses these types of games and was just wondering if games like beavis and butthead were a possibility. Slypie wrote:I know that, I don't come from a coders background so I don't know whats involved in porting things over.